On roaring, any and all stacks of Bloodrage are consumed to provide the Incited buff to all nearby allies, but not the Carcha itself (other allied Carchas can provide the buff to each other, however). The higher the base health of the enemy killed, the more stacks gained per kill. Bloodrage degrades slowly at first, but if the Carcha goes so long without a kill, it begins to degrade faster until either 0 stacks are reached or the effect is refreshed by a new kill. Unlike Killing Frenzy, Bloodrage is not locked to a timer and grows progressively stronger and longer-lasting stacking on itself up to 100 times, ending in a whopping 175% increased damage and healing rate. Gained alongside Killing Frenzy by landing fatal blows, Bloodrage similarly provides two buffs boosting the Carcha's healing rate and melee damage by 1.75% per stack. Every kill the Carcha lands refreshes Killing Frenzy's timer, but does not extend it. On landing a fatal blow, the Carcha gains the Killing Frenzy buff for 10 seconds which boosts movement speed and makes the Carcha immune to stuns for the duration. Provides both the Killing Frenzy and Bloodrage buffs on fatal blows.Īpplied passively with every bite attack the Carcha lands, similar to a Giga's Gnashed effect, but does not induce bleeding instead reducing healing the victim receives from any source. Can be aimed to the left or right to spin clockwise or counter-clockwise respectively.
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